![]() The main problem that your characters are facing, which initially intrigued me, is eventually revealed to be something entirely different and not in a good way. Some of the early interactions were pretty enjoyable but as the game goes on the story gets progressively more bizarre and less inspired. The story started off quite intriguing, the idea of someone from an advanced civilization crashing on a medieval world creates some really interesting possibilities. The crafting is decent but I found it needlessly complicated compared to other RPGs. The game taking place across multiple worlds offers a good variety of enemy types though. There were a few good boss battles but the final boss is disappointing. The menus and such are functional but once again they just seemed standard to me. I quickly found that it got repetitive and while there were some cool abilities there weren't nearly enough for such a long game. The gameplay is decent fun but I have played so many RPGs with better combat. There is a lot of content but a fair amount of it I didn't care about so I was often demotivated from playing. Another problem I had with the game is that several sections needlessly drag. On the plus side it is foreshadowed but it is still disappointing. The game has, in my opinion, one of the worst twists in an RPG because it makes almost everything that you have done up to that point seem meaningless. The story starts out promising but is ultimately a major disappointment. The combat is enjoyable enough but inferior to similar styles of action RPGs like the Tales games. While it isn't a bad game and offers a long decent quest with some good ideas, almost nothing about it stands out to me as exceptional. This review contains spoilers, click expand to view. If you can get past cheesy graphics the game play is addictive and the story is different, not amazing but different. Overall if you like jrpgs with active combat I recommend it. My biggest one is having a place with 16 areas and only one is worth investigating but then also having some areas with 17 places to check and a rediculos item hidden one. Don't get me wrong it's got a lot of dated mechanics and pet hates. Not a souls like at al but the same addictive "I am going to beat this boss no matter what" kind of feeling and the battle gauge adds a real fun risk factor. My favorite games are ff7 and dark souls and I feel this is a good mix. I came back as an adult and was able to not get my ass so kicked! Don't know if it's nostalgia but old games had this way of kicking your ass but keeping you coming back for more. Had no idea what I was doing and it kccked my ass. I came back as an adult and was able to not get I played this game as a teen and loved it. I played this game as a teen and loved it. But after all that Square failed with the Remastered Version just because of the volume sadness the game itself is just godlike. The dialogs volume is like 60% and music and the rest is at 100% that's make it hard to understand what the character are actually talking about. So playing this game on PS4 while having a party conversation is a pain. Sadly Square Enix messed up the Remaster version so you are not able to set the volume, sounds like you would wish to. Very huge dungeons had a very high chance that the game freezes or something else so you've done all the hour of work for nothing. Some very long dungeons did not have any Savecores where you could save your progress. The only 3 things I did not like in this game was 1. I can't tell how many thousands of hour I've been playing this game but it was allot. ![]() You had allot of hidden stuff you could explore. Many characters and an Star Ocean 3 was in my opinion one of the best rpg games ever made. Star Ocean 3 was in my opinion one of the best rpg games ever made.
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